2nd Newsletter DigitUp
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Good news from around Europe
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On the 26th of January 2024, the Consorzio di Ricerca Hypatia organized the second Transnational Project Meeting (TPM) at the Agenzia Spaziale Italiana located in Rome. The participating partners were able to provide their insights and perspectives, which contributed to the successful outcome of the meeting. The completed development of
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The multiplier event of the Smart and Skill project was organised by the European Development Agency on Monday, 22nd January 2024 in Prague. The audience was composed of teachers, people working in municipalities and some representatives of private organisations. A detailed presentation of the project’s results and outputs was performed
The multiplier event of the Behave your prints project was organised by the European Development Agency on Monday, 22nd January 2024 in Prague. The audience was composed of teachers, people working in municipalities and some representatives of private organisations interested in the topic of digital footprints. Lukas Barda, an expert
Programming is an amazing tool that affects our daily lives in many ways. Computers have become a part of not only almost everyone’s work life, but also almost every other aspect of life such as entertainment, health, finance, shopping, travel, etc. Without even thinking about it, computers are hidden in
Smart and Skills PR2 “Training course kit for teacher”, which plans for the elaboration of a curriculum is being evaluated by teachers. The teachers involved will be subjected to a submission of a questionnaire created specifically for obtaining quality feedback on the course, in which points of strength and criticality
Regarding the progress made within Smart and Skills PR3, project partners have agreed on the structure of the result and they are proceeding with the division of tasks. Smart and Skills PR3 consists of a manual for the production of “digital tools on life skills for cooperative learning”. By publishing
Smart and Skills PR1 is about to be piloted in school, in Prague. Experimentation in the classroom is a fundamental and necessary step to verify the degree of usability of the didactic materials and any progress made by students, in particular by the SEN ones (student with special necessities). As
VET 3D Project Result 3 or “Skills intelligence database” consists of a database, designed as a platform with multiple educational resources useful for the development of transversal skills through the integration of the 3 learning dimensions: formal, non-formal and work-based learning. The purpose of this database is to support, thanks